mathsman
MBOU SOSH Branch No. 1
c. Serafimov OOSH
c.Lower Bishinds of the municipal r-on
Tuymazinsky district of the Republic of Bashkortostan
Goals:intensify the cognitive activity of students, increase the motivation of educational activities.
Challenges of the game:
- Activate and develop the cognitive processes of students (perception, attention, memory, observation, intelligence, etc.).
- Repeat and consolidate the knowledge acquired in the lessons.
- Broaden students' minds.
- To create an active, creative environment during the game, which has a beneficial effect on the emotionality and psyche of students.
- Improve the combination of individual and collective forms of work with students.
- Introduce multimedia technologies into the learning process.
Lesson organization and equipment:
This event can be held as a final lesson in grades 5 and 6, or as a competition between grades 5 and 6. The teacher divides the class into 2 teams. The main course of the game is similar to the television version. The game consists of 2 rounds. In the 1st round 12 questions are offered, in the 2nd round also 12 questions. Endgame: 6 tasks. The right of response is given to the command that first gave the sound signal. A team that gives a signal before the question is asked is punished with a “false start” and is deprived of the right to answer the question. The correct answer brings the team an amount equal to the cost of the question on the scoreboard (incorrect answer deprives the team of the specified amount - at the discretion of the teacher). The representative of the team chooses the topic and nomination of the issue. The team prepares a response within 1 minute. If the player does not answer the question, the right to answer passes to the other team.
As a result, after each question, the correct answer and the number of points received should be sounded.
To conduct the game: jury - 3 people, host (teacher), multimedia complex (computer, projector, interactive whiteboard), presentation in Power Point.
Questions and answers are displayed on the screen.
For the jury and team members, prepare pens and paper. If desired, you can prepare a prize for the winning team and a consolation prize for another team.
{module Google_kvadrat}
Annexes:
1. Lesson summary (.docx)
2. Presentation (.pptx)
Download full lesson summary with PowerPoint presentation, volume of 4.73 Mb